

IIRC, the whole point of being deceptive is so you can get inside the main building without them barricading themselves in and turning any invaders into swiss cheese from relative safety. Not difficult in practice, but immersion wise you'll need to have them being used by the raiders, which might be difficult to balance. All of the unique items you get from the ingot quest would need to be re-distributed. New quests would probably need to be devised in order to plump up play time, due to the very small amount of time it will take to clear a half dozen areas of raiders. The latter of which involves a LOT of work.

Vast portions of the voiced dialogue would be rendered obsolete, meaning any new stuff would either be unvoiced or newly recorded. Whatever the method for bypassing the mugging part of the quest, that is the basis of my argument: Armament and combat skill should determine whether or not you can be overwhelmed by the Pitt Raiders. Anyone who has discussed power armors in the PANZER thread can attest to the superiority offered by a suit of power armor. I realize that the mugging scene is part of the story, but it is a silly and unessential part, in my opinion. Is someone up to the task of creating an alternate disguise-less entry to the Pitt that would allow you to overwhelm the Pitt slaver regime by force WITHOUT being overwhelmed and disarmed first yourself? Ergo, one that would let you march in, guns blazing, and wipe the floor with the slavers instead of being taken captive the moment you set foot in the place? I can't be the only person of this opinion. That four Pitt slaver lackeys with lead pipes can beat you unconsciousness regardless of your melee combat proficiency (or, in the case of that which prompted this request, my having been encased in T45-d power armor at the time) is.well, quite frankly, it smacks of Bethesda's usual penchant for blatant railroading.
